TVCHAR(row.i2.r, column.i2.r, char_data.i1a.r, color.i2.r)
This routine displays a user defined character whose data
is contained in the byte array "char_data". The "char_data"
array should contain at least 13 bytes on an EGA display and
18 bytes on a VGA display. The first byte of the array
contains the data for the first row of the character, and
the highest bit in each byte contains the pixel data for
the leftmost pixel. The character will be displayed at
text coordinates (X,Y) and will be displayed in the color
indicated by "color".
>>This function is not supported in the console environment.<<
This function requires the following include files: